bachelor thesis – integration of space

AVRSH: A Command Interpreter Shell for Arduino/AVR.

Interactive Art & Computational Design / Spring 2011 » Project 3 | Kinect Flock | Alex Wolfe and Ray Lin

The Product » Game Milestones

Helicopter Game Workshop | CSIS 495 - Interactive and Generative Art

Rumors on Apple’s Holographic Displays — Virtual Space - btk-fh

practicalarduino/OnlineThermometer - GitHub

Fragments of time and space recorded with Kinect+SLR on NYC Subway [openFrameworks, Kinect] by @obviousjim + @alexicon3000

Generative Art Initiative » Just Landed: Processing, Twitter, MetaCarta & Hidden Data | blprnt.blg

I am totally infatuated with travel. This project has an interesting take on generating infographics showing where people are traveling to.

The idea is simple: Find tweets that contain this phrase, parse out the location they’d just landed in, along with the home location they list on their Twitter profile, and use this to map out travel in the Twittersphere

VIA: Just Landed: Processing, Twitter, MetaCarta & Hidden Data | blprnt.blg.

Just Landed – 36 Hours from blprnt on Vimeo.

gwoptics : processing : black hole pong

This game is a light-hearted remake of the old classic, except with a cosmic twist! The original game of Pong involved each player controlling a paddle which they would use to bounce a ball back to their opponent, in the hope they would miss. Each time the ball touched the opponent's side of the screen, the player would win a point. In this remake, each player now controls a black hole! The objective; to position their black hole on their side of the screen and utilise its gravitational potential to fling an approaching star back. Whoever lets a star slip past loses!